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International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
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| Volume 187 - Issue 82 |
| Published: February 2026 |
| Authors: Vengesai Mavengano, Noel Gumbo, Rethabile Tlou, Chipo Talitakhumi Chakweza |
10.5120/ijca2026926438
|
Vengesai Mavengano, Noel Gumbo, Rethabile Tlou, Chipo Talitakhumi Chakweza . THE IMPACT OF AR AND VR ON CONSUMER ENGAGEMENT IN SOCIAL MEDIA MARKETING. International Journal of Computer Applications. 187, 82 (February 2026), 43-55. DOI=10.5120/ijca2026926438
@article{ 10.5120/ijca2026926438,
author = { Vengesai Mavengano,Noel Gumbo,Rethabile Tlou,Chipo Talitakhumi Chakweza },
title = { THE IMPACT OF AR AND VR ON CONSUMER ENGAGEMENT IN SOCIAL MEDIA MARKETING },
journal = { International Journal of Computer Applications },
year = { 2026 },
volume = { 187 },
number = { 82 },
pages = { 43-55 },
doi = { 10.5120/ijca2026926438 },
publisher = { Foundation of Computer Science (FCS), NY, USA }
}
%0 Journal Article
%D 2026
%A Vengesai Mavengano
%A Noel Gumbo
%A Rethabile Tlou
%A Chipo Talitakhumi Chakweza
%T THE IMPACT OF AR AND VR ON CONSUMER ENGAGEMENT IN SOCIAL MEDIA MARKETING%T
%J International Journal of Computer Applications
%V 187
%N 82
%P 43-55
%R 10.5120/ijca2026926438
%I Foundation of Computer Science (FCS), NY, USA
As the digital landscape transitions from an Information Economy to an Experience Economy, traditional social media marketing faces a critical "Crisis of Attention." With the rise of banner blindness and "doom scrolling," conventional passive advertising has seen click-through rates plummet, necessitating a shift toward dynamic, interactive content. This research investigates the impact of Augmented Reality (AR) and Virtual Reality (VR) as disruptive tools designed to overcome this engagement deficit. By analyzing the "visual turn" of social media and the integration of Extended Reality (XR) into platforms like TikTok and Instagram, this study explores the shift from passive consumption to active co-creation. The methodology employs a multi-dimensional analysis of consumer behavior among Gen Z and Millennials, utilizing the Experience Economy framework. Findings indicate that AR and VR bypass traditional cognitive filters by requiring active user involvement - such as virtual try-ons or immersive showrooms - thereby transforming the brand-consumer relationship from a one-way broadcast into a two-way interactive simulation. The study reveals that these technologies significantly increase "dwell time" and brand recall by providing the "memorable events" necessary to disrupt the eight-second attention span. Ultimately, the research concludes that immersive technologies are no longer experimental novelties but essential strategic responses to content saturation, offering a viable pathway for brands to re-establish meaningful engagement in a distracted digital marketplace.